![]() ![]() Absorb – Heal yourself for all the damage you deal this turn.CA/Counter Attack – Reflect all damage taken this turn.CS/Critical Strike – Doubles your cards attack.CB/Crushing Blow – Completely ignores the enemy cards’ defense.This is the least recommended strategy for the average player as the requirements are high. The more you know your and your opponent’s decks, the more likely you are to know which turns to tank and which turns to play your FF. This is very situational, and sometimes depends on cc for consistency. If you play a mixture of CS and Prot, you could play Prot on turn 3 and CS on turn 6 to confirm the win. If you only play CS, you’re likely to play turn 4. Mostly for end games or those with high HP, this approach means tanking the opponent’s FF on turn 3 and playing yours somewhere between turns 3-6. The FF abilities aren’t nearly as beneficial in PvE, but you can always play them unfused in those instances. ![]() Those that have been successful on offence have had extremely high win rates, but it’s expected to take a lot more time for matches and those taking it seriously have to scout to make sure decks aren’t bigger than theirs after Lobo. The idea is to make your opponent run out of cards while tanking hits. That 3-turning in the end-game has put in the resources to afford a deck of a strong 30-fused CC deck with 5-6 FF.ģ-turning while you use Protect or even Curse FF. This isn’t the only start, but it’s proven and extremely popular. Getting 5 orbs and playing your offensive (CS) FF as quickly as possible. Some players use this to be an offensive threat, while others choose to play defensively, and others mix it up. If your deck has progressed this far, you know that FF is the primary way for most players to win their matches. 7 unfused let’s you spare some strong cards, dust, and money while consistently being able to get your 5 orbs. Using this system of 2 orb + 3 orb is the most basic stage of 3-turning. Level 4 + Fused = max combo and it gives you 2 orbs. Eventually you will only be playing max combos at 2 orbs minimum.įusions are essential to climbing the ranks and playing efficiently. If both cards were in your deck, put a level 1 back to level-up as mentioned above with metal. The dupe in every fusion should be replaced. Your cc should always go from 1 – 4 – Fused. Your immediate goal is getting it to level 4 like the rest of your deck. Your deck is missing a card so you should add a level 1 metal. ![]() Example: If you have 2 level 4 metals, level them up to 5 and immediately fuse them. This allows you to make level 5 combo cards and gets you that much closer to fusing Level 4 is required to research diamond combos, which will be crucial when you’re playing portal and buying packs. Some do bronze first because cheaper, others do silver first because stronger. Critical Strike (CS) are the most commonly used FF, but worry about that later. Deck LevelingĪs a beginner, this will primarily be combo cards (cc), but eventually, it will be 30 CC with your best 5-6 fused FF. TB on the final boss if close.ĬC is generally Fused GCC > unfused OCC > unfused GCC > fused OCC.įF are generally Fused CS > CB > Absorb > unfused attack > unfused defence. I run the healer first half, and Elementalist in the second half.Don’t use your FF abilities when they have 5 orbs.If you can’t 3-turn try and time your fused FF to KO the boss.Diamond cards are great to add to a heroics deck and can be purchased for only 250 heroics skulls.” – Tapdawgĭon’t buy anything else. If you are wanting to improve your heroics deck, you can spend the skulls on Onyx Combo Cards or on Diamond FF2 Card pack. These do cost 1,000 heroic skulls and may take months to earn, but greatly improve your arena deck when acquired. “If you are wanting to improve your arena deck, spend the skulls on Onyx Combo Cards. Depending on the number of bosses you beat during the week, you will be ranked against all other players and rewarded with heroic skulls at the end of the event week. You earn 10 gold per each boss defeated, up to 400 gold per attempt. Heroics takes your top score per day so most people would only consider doing more attempts for coins (which I don’t find worth it) You are allowed to switch your alchemist type after each battle, but the attempt is over when you run out of health or cards. The event runs on a global timer and occurs every other week, lasting for a week.Įach day you have three attempts to beat as many of the 40 bosses as possible with ONE deck. Heroics unlocks when you beat Bridget, the 4th boss in the Church. OFF are upgraded with Onyx Fragments (AKA frags) instead of dust Heroic 2.1 Best F2P cards Little Alchemist Remastered Guide Wiki ![]()
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